Structuring a Newly Formed Product Design Team
While most of my experience is with smaller teams, I have learned a lot from working not only in house but at agencies and Fortune 100 companies as well. Not only have I been able to test out my team structure for a small fast-paced, high growth startup, but I’ve also been able to form hypothesis of how I would scale the team as the company grows as well.
First, Hiring The Right Skills
A lot goes into hiring the right people, here I am just focusing on the skills the team members should have. If you take the four stages of the double diamond process and flatten it out, you can think of it as a spectrum of skills.
Discovery, is someone really good at research methods, where as
Define, requires someone to take research findings across all areas on synthesize them down to one area to focus one, on problem or opportunity.
Develop is where your traditional user experience designers shine as they constantly iterate on solutions and quickly test out prototypes with actual customers, and lastly
Deliver is where a user interface or visual designer adds the clarity, the brand, and some delight while working with developers to get it out the door.
The Beautiful Team
A team where most of the designers are strong in visual and interface design is quiet common. I’ve ran across this a lot in my career. It’s the result of two things. One, companies not familiar with design tend to think designers are just there to polish up the product, and make it look “pretty” or “pop” so they tend to hire designs with strong graphic skills. And two, user experience design, product designer, or whatever we are called these days, is a fairly young field. Many designers moved into the field from visual, graphic, or print design.
These teams will make your products beautiful, but you need to watch out for a few pit falls:
The team may not know how to design solutions without being told exactly what you want, leading to clunky user experience or, for designers who do have a lot of care and interest in the user experience, they may become frustrated with a culture that encourages teams to dictate to designers. Lastly, you may end up spending a lot of development resources on design work that may never move the needle.Be clear, be confident and don’t overthink it. The beauty of your story is that it’s going to continue to evolve and your site can evolve with it. Your goal should be to make it feel right for right now. Later will take care of itself. It always does.
The Researchers
I’ve never seen a team like this, but it is possible to only hire a team with research and synthesis skills. The pros are a product team that only build what they can prove is valuable, not wasting time, but you’ll quickly realize the cons. Every problem has a million solutions, and without a team skilled in iteration, you will lack innovative solutions with minimal branding and delight. I could also see this type of design team being extremely frustrating for developers to work with, lacking the blueprints of what they should build.
Not Quiet Right
Having a few good designers on each extreme ends of the spectrum is great for really small teams when you can’t afford to find one person that is a rockstar at each stage.
Your team will be building the right things, and they may be beautiful, but the simpleness of the solutions, or ease of use may be subpar.
Perfectly Balanced
I admit, having a team where each person is skilled in a unique area of the process, while ideal, isn’t realistic, but I like to think of this as a goal, where I want my team to eventually be. This enables each designer to learn from another. Those strong in research, can help the company uncover problems and opportunities. Those strong in strategy and synthesis and can help tie findings back to the company’s goals and objectives allow for you to prioritize. Designers strong in development, can come to the table with not just one solution, that we all thought of, but many more, helping teams innovate, and our visual designers will add polish, clarity, delight, and a strong sense of brand.
Then, The Structure
Tying it Together
I prefer a federated model with a tight knit design team. At SpotHero, we have one designer per business area. The designers do research, work with product managers on strategy, iterate on solutions with the development team and business stakeholders, and create the high-fidelity designs with an already established pattern library.
Some business areas don’t need to worry about brand as much, some need to build up a repository of knowledge on their end-users, and some areas require a lot of brand and marketing. This is where the spectrum and the federated model come into play. The designer with the strong passion and skills for research is with the team that needs to catch up on understanding their end-users. The team that focuses on the top of the funnel, works with a designer who moves fast, iterates, and is strong in usability testing.
This leaves one last gap, cross collaboration. How does the visual designer guru learn from the researcher and visa-versa?
Design peers are essentially the buddy system for the federated model. Until SpotHero can hire multiple designers per team, having design peers sets the expectation that (1) designers never design alone, and (2) lean on your peers to help you. Designers are expected to spend 30% of their time helping and supporting their peer. This also allows for business knowledge to spread across the design team. At SpotHero, designers are some of the most well informed employees on what is happening across the company.